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UE2:GUIPage (UT2004)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage |
Contents
- 1 Properties
- 1.1 Property group 'GUIPage'
- 1.1.1 Background
- 1.1.2 BackgroundColor
- 1.1.3 BackgroundRStyle
- 1.1.4 bAllowedAsLast
- 1.1.5 bCaptureInput
- 1.1.6 bCheckResolution
- 1.1.7 bDisconnectOnOpen
- 1.1.8 bPauseIfPossible
- 1.1.9 bPersistent
- 1.1.10 bRenderWorld
- 1.1.11 bRequire640x480
- 1.1.12 bRestorable
- 1.1.13 CloseSound
- 1.1.14 InactiveFadeColor
- 1.1.15 OpenSound
- 1.1.16 ParentPage
- 1.1.17 Timers
- 1.2 Default values
- 1.1 Property group 'GUIPage'
- 2 Delegates
- 3 Functions
- Package:
- XInterface
- Direct subclasses:
- UT2K3GUIPage, GUIQuestionPage, TestPageBase, UT2K4GUIPage, UT2MusicManager, UT2ServerInfo, UtvWatcherMenu
- This class in other games:
- UT2003, UE2Runtime
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Class: UT2K4UI.GUIPage
GUIPages are the base for a full page menu. They contain the Control stack for the page.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'GUIPage'[edit]
Background[edit]
Type: Material
The background image for the menu
BackgroundColor[edit]
Type: Object.Color
The color of the background
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
BackgroundRStyle[edit]
Type: GUI.EMenuRenderStyle
Default value: MSTY_Normal
bAllowedAsLast[edit]
Type: bool
If this is true, closing this page will not bring up the main menu
bCaptureInput[edit]
Type: bool
Whether to allow input to be passed to pages lower on the menu stack.
Default value: True
bCheckResolution[edit]
Type: bool
obsolete
bDisconnectOnOpen[edit]
Type: bool
Should this menu for a disconnect when opened.
bPauseIfPossible[edit]
Type: bool
Should this menu pause the game if possible
bPersistent[edit]
Type: bool
If set, page is saved across open/close/reopen.
bRenderWorld[edit]
Type: bool
False - don't render anything behind this menu / True - render normally (everything)
bRequire640x480[edit]
Type: bool
Does this menu require at least 640x480
Default value: True
bRestorable[edit]
Type: bool
When the GUIController receives a call to CloseAll(), should it reopen this page the next time main is opened?
CloseSound[edit]
Type: Sound
Sound to play when closed
InactiveFadeColor[edit]
Type: Object.Color
Color Modulation for Inactive Page
Default value:
Member | Value |
---|---|
A | 255 |
B | 64 |
G | 64 |
R | 64 |
OpenSound[edit]
Type: Sound
Sound to play when opened
ParentPage[edit]
Type: GUIPage
Modifiers: noexport, editconst
The page that exists before this one
Timers[edit]
Type: array<GUIComponent>
Modifiers: noexport, editconst, editconstarray, const
Default values[edit]
Property | Value |
---|---|
bAcceptsInput | True |
bTabStop | False |
RenderWeight | 1.0E-4 |
Delegates[edit]
OnCanClose[edit]
OnClose[edit]
OnOpen[edit]
OnReOpen[edit]
Functions[edit]
Events[edit]
ChangeHint[edit]
Closed[edit]
Overrides: GUIMultiComponent.Closed
Free[edit]
Overrides: GUIMultiComponent.Free
HandleParameters[edit]
InitComponent[edit]
Overrides: GUIMultiComponent.InitComponent
SetFocus[edit]
Overrides: GUIMultiComponent.SetFocus