I don't need to test my programs. I have an error-correcting modem.
UE2:Artifact (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> U2Inventory >> Artifact |
Contents
- Package:
- U2XMP
- Direct subclasses:
- ArtifactInvSpeed, ArtifactInvWeaponDamage, ArtifactInvArmor, ArtifactInvHealth, ArtifactInvInvisibility, ArtifactInvLocator
- This class in other games:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: Artifact.uc $ Created By: Mark Poesch Created On: 6/22/2001 $Author: Aleiby $ $Date: 7/26/02 4:31p $ $Revision: 7 $
Properties[edit]
Property group 'Artifact'[edit]
TeamNumber[edit]
Type: int
track ownership
Default value: 255
Internal variables[edit]
ArtifactIconName[edit]
Type: string
bActive[edit]
Type: bool
true while Artifact is able to affect the Owner
Default values[edit]
Property | Value |
---|---|
bTravel | False |
Instance functions[edit]
BeginEffect[edit]
function BeginEffect (Pawn Other)
EndEffect[edit]
function EndEffect (Pawn Other)
HandlePickupQuery[edit]
Overrides: U2Inventory.HandlePickupQuery
IsRegistered[edit]
NotifyAddInventory[edit]
function NotifyAddInventory (Pawn Other)
Overrides: Inventory.NotifyAddInventory
NotifyDeleteInventory[edit]
function NotifyDeleteInventory (Pawn Other)
Overrides: Inventory.NotifyDeleteInventory
Register[edit]
function Register (int InTeamNumber)
TransferProperties[edit]
function TransferProperties (Pickup Item)
Overrides: Inventory.TransferProperties
TransferPropertiesTo[edit]
function TransferPropertiesTo (Pickup Item)
Overrides: Inventory.TransferPropertiesTo