Gah - a solution with more questions. – EntropicLqd
UE2:Artifact (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
- Direct subclasses:
- ArtifactInvHealth, ArtifactInvDefense, ArtifactInvShield, ArtifactInvSkill, ArtifactInvStamina, ArtifactInvWeaponDamage
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Artifact.uc
Properties[edit]
ActivateSound[edit]
Type: Sound
ArtifactIconName[edit]
Type: string
UI event name for display artifact icon on hud
DeActivateSound[edit]
Type: Sound
HolderClass[edit]
Type: class<ArtifactHolder>
ID[edit]
Type: int
unique ID number for tracking by the game
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | True |
bTravel | False |
Instance functions[edit]
ClientAddInventory[edit]
simulated function ClientAddInventory (Pawn Other)
Overrides: Inventory.ClientAddInventory
ClientDeleteInventory[edit]
simulated function ClientDeleteInventory (Pawn Other)
Overrides: Inventory.ClientDeleteInventory
DumpArtifacts[edit]
function DumpArtifacts ()
GetTeam[edit]
function int GetTeam ()
Overrides: Actor.GetTeam
HandlePickupQuery[edit]
Overrides: Inventory.HandlePickupQuery
NotifyAddInventory[edit]
function NotifyAddInventory (Pawn Other)
Overrides: Inventory.NotifyAddInventory
NotifyDeleteInventory[edit]
function NotifyDeleteInventory (Pawn Other)
Overrides: Inventory.NotifyDeleteInventory