My program doesn't have bugs. It just develops random features.

UE2:AssaultAttachment (UT2003)

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UT2003 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> AssaultAttachment
Package: 
XWeapons
This class in other games:
U2, UT2004

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Properties

mMuzFlash3rd

Type: xEmitter


mMuzFlash3rdAlt

Type: xEmitter


mMuzFlashClass

Type: class<xEmitter>


Default value: Class'XEffects.AssaultMuzFlash3rd'

OldSpawnHitCount

Type: byte


Default values

Property Value
bRapidFire True
LightBrightness 150.0
LightEffect LE_NonIncidence
LightHue 30
LightPeriod 3
LightRadius 4.0
LightSaturation 150
LightType LT_Pulse
Mesh Mesh'Weapons.AssaultRifle_3rd'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects


Other instance functions

UpdateHit

function UpdateHit (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: WeaponAttachment.UpdateHit