My program doesn't have bugs. It just develops random features.
UE2:AssaultAttachment (UT2003)
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Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> AssaultAttachment |
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Properties
mMuzFlash3rd
Type: xEmitter
mMuzFlash3rdAlt
Type: xEmitter
mMuzFlashClass
Default value: Class'XEffects.AssaultMuzFlash3rd'
OldSpawnHitCount
Type: byte
Default values
Property | Value |
---|---|
bRapidFire | True |
LightBrightness | 150.0 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightPeriod | 3 |
LightRadius | 4.0 |
LightSaturation | 150 |
LightType | LT_Pulse |
Mesh | Mesh'Weapons.AssaultRifle_3rd' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions
UpdateHit
Overrides: WeaponAttachment.UpdateHit