Always snap to grid

UE2:BioAttachment (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
XWeapons
This class in other games:
UT2004

null

Properties

MuzFlash3rd

Type: xEmitter


Default values

Property Value
bHeavy True
Mesh Mesh'Weapons.BioRifle_3rd'

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects