The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:BloodSplatterPurple (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Projector >> xScorch >> BloodSplatterPurple
Package: 
XEffects
This class in other games:
UT2004

null

Properties[edit]

Splats[edit]

Type: Texture

Array size: 3


Default value, index 0: Material'BloodFX.BloodSplat1P'

Default value, index 1: Material'BloodFX.BloodSplat2P'

Default value, index 2: Material'BloodFX.BloodSplat3P'

Default values[edit]

Property Value
bClipStaticMesh True
FOV 6
LifeSpan 5.0
ProjTexture Material'BloodFX.BloodSplat1P'

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: xScorch.PostBeginPlay