Gah - a solution with more questions. – EntropicLqd

UE2:BulldogDust (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Emitter >> BulldogDust
Package: 
Vehicles
This class in other games:
UT2004


Properties[edit]

Property group 'BulldogDust'[edit]

MaxMeshPPS[edit]

Type: int


Default value: 35

MaxSpritePPS[edit]

Type: int


Default value: 35

Default values[edit]

Property Value
bHardAttach True
bNoDelete False
Emitters[0] SpriteEmitter'SpriteEmitter1'
Emitters[1] MeshEmitter'MeshEmitter1'

Subobjects[edit]

MeshEmitter1[edit]

Class: Engine.MeshEmitter

Property Value
Acceleration
Member Value
Z -600.0
AlphaTest False
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=255,G=255,R=255,A=255))
ColorScale[1] (RelativeTime=0.800000,Color=(B=255,G=255,R=255,A=255))
ColorScale[2] (RelativeTime=1.000000,Color=(B=109,G=184,R=220))
DampingFactorRange
Member Value
X
Member Value
Max 0.8
Min 0.8
Y
Member Value
Max 0.8
Min 0.8
Z
Member Value
Max 0.5
Min 0.5
DrawStyle PTDS_AlphaBlend
FadeOut True
FadeOutStartTime 2.0
InitialParticlesPerSecond 0.0
LifetimeRange
Member Value
Max 3.0
Min 3.0
MaxParticles 100
ParticlesPerSecond 0.0
RespawnDeadParticles False
SecondsBeforeInactive 0.0
SizeScale[1] (RelativeTime=0.025000,RelativeSize=1.000000)
SizeScale[2] (RelativeTime=1.000000,RelativeSize=1.000000)
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.01
Y
Member Value
Max 0.01
Z
Member Value
Max 0.01
StartLocationRange
Member Value
Y
Member Value
Max 24.0
Min -24.0
StartSizeRange
Member Value
X
Member Value
Min 0.3
Y
Member Value
Min 0.3
Z
Member Value
Min 0.3
StartSpinRange
Member Value
X
Member Value
Max 1.0
Y
Member Value
Max 1.0
Z
Member Value
Max 1.0
StartVelocityRange
Member Value
X
Member Value
Max 120.0
Min 120.0
Y
Member Value
Max 30.0
Min -30.0
Z
Member Value
Max 120.0
Min 60.0
StaticMesh StaticMesh'EffectMeshes.Particles.DirtChunk_01aw'
UseCollision True
UseColorScale True
UseParticleColor True
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True

SpriteEmitter1[edit]

Class: Engine.SpriteEmitter

Property Value
Acceleration
Member Value
Z 15.0
AutomaticInitialSpawning False
ColorScale[0] (Color=(B=30,G=90,R=110))
ColorScale[1] (RelativeTime=0.100000,Color=(B=34,G=44,R=66,A=128))
ColorScale[2] (RelativeTime=0.900000,Color=(B=36,G=49,R=64,A=128))
ColorScale[3] (RelativeTime=1.000000,Color=(B=20,G=50,R=80))
DrawStyle PTDS_AlphaBlend
InitialParticlesPerSecond 0.0
LifetimeRange
Member Value
Max 2.0
Min 2.0
MaxParticles 100
ParticlesPerSecond 0.0
RespawnDeadParticles False
SecondsBeforeInactive 0.0
SizeScale[0] (RelativeSize=0.250000)
SizeScale[1] (RelativeTime=1.000000,RelativeSize=1.000000)
SpinParticles True
SpinsPerSecondRange
Member Value
X
Member Value
Max 0.025
StartLocationRange
Member Value
Y
Member Value
Max 24.0
Min -24.0
StartSizeRange
Member Value
X
Member Value
Max 50.0
Min 50.0
Y
Member Value
Max 50.0
Min 50.0
Z
Member Value
Max 50.0
Min 50.0
StartSpinRange
Member Value
X
Member Value
Max 1.0
Texture Texture'VehicleFX.Particles.DustyCloud2'
UniformSize True
UseColorScale True
UseRegularSizeScale False
UseRotationFrom PTRS_Actor
UseSizeScale True

Instance functions[edit]

UpdateDust[edit]

simulated function UpdateDust (KTire t, float DustSlipRate, float DustSlipThresh)