UE2:CTFSquadAI (UT2003)
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Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> CTFSquadAI |
- Package:
- UnrealGame
- This class in other games:
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Properties
EnemyFlag
Type: CTFFlag
FriendlyFlag
Type: CTFFlag
LastSeeFlagCarrier
Type: float
ReturnPath
Type: AssaultPath
alternate path to use by flag carrier returning to base
ReturnPathTag
Type: name
Default values
Property | Value |
---|---|
MaxSquadSize | 3 |
Instance functions
AllowDetourTo
Overrides: SquadAI.AllowDetourTo
AllowTaunt
Overrides: SquadAI.AllowTaunt
AllowTranslocationBy
Overrides: SquadAI.AllowTranslocationBy
AssignCombo
function AssignCombo (Bot B)
Overrides: SquadAI.AssignCombo
CheckSquadObjectives
Overrides: SquadAI.CheckSquadObjectives
EnemyFlagTakenBy
function EnemyFlagTakenBy (Controller C)
FindPathToObjective
Overrides: SquadAI.FindPathToObjective
FlagNearBase
function bool FlagNearBase ()
FormationCenter
function Actor FormationCenter ()
Overrides: SquadAI.FormationCenter
GoPickupFlag
ModifyThreat
Overrides: SquadAI.ModifyThreat
MustKeepEnemy
Overrides: SquadAI.MustKeepEnemy
NearEnemyBase
NearHomeBase
OrdersForFlagCarrier
PriorityObjective
Overrides: SquadAI.PriorityObjective
ShouldDeferTo
function bool ShouldDeferTo (Controller C)
Overrides: SquadAI.ShouldDeferTo