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UE2:CableNode (U2XMP)
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Object >> Actor >> NavigationPoint >> CableNode |
Contents
- Package:
- U2_Atlantis
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CableNode. Indicates a spot where the Seagoat can chew on a cable.
Properties[edit]
Property group 'CableNode'[edit]
bAlreadyDamaged[edit]
Type: bool
determines if the cable is damaged
ConnectedDevice[edit]
Type: name
actor (with matching tag) that's connected to the cable
Internal variables[edit]
lookdir[edit]
Type: Object.Vector
myDevices[edit]
Type: Actor
Array size: 8
Sal[edit]
Type: ParticleSalamander
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 42 |
LightRadius | 2 |
LightSaturation | 127 |
Texture | Texture'Engine.S_Alarm' |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions[edit]
SpawnSparks[edit]
function SpawnSparks (Pawn Instigator)
States[edit]
LightState[edit]
LightState.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)
LightState.EndState[edit]
event EndState ()
Overrides: Object.EndState (global)