Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:CarriedObject (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
bHeld
Type: bool
bHome
Type: bool
Holder
Type: Pawn
HolderPRI
Type: PlayerReplicationInfo
LastAnchor
Type: NavigationPoint
Modifiers: const
recent nearest path
LastValidAnchorTime
Type: float
last time a valid anchor was found
Default values
Property | Value |
---|---|
bAlwaysZeroBoneOffset | True |
bOrientOnSlope | True |
bUseCylinderCollision | True |
DrawType | DT_Mesh |
Instance functions
Position
function Actor Position ()