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UE2:ClipMarker (UE2Runtime)

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UE2Runtime Object >> Actor >> Keypoint >> ClipMarker


This class in other games:
UT, U2, U2XMP, UT2003, UT2004, UT3


These are markers for the brush clip mode. You place 2 or 3 of these in the level and that defines your clipping plane.

These should NOT be manually added to the level. The editor adds and deletes them on it's own.

Default values[edit]

Property Value
bEdShouldSnap True
Texture Texture'Engine.S_ClipMarker'