Always snap to grid
UE2:ClipMarker (UE2Runtime)
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ClipMarker.
These are markers for the brush clip mode. You place 2 or 3 of these in the level and that defines your clipping plane.
These should NOT be manually added to the level. The editor adds and deletes them on it's own.
Default values[edit]
Property | Value |
---|---|
bEdShouldSnap | True |
Texture | Texture'Engine.S_ClipMarker' |