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UE2:CollisionNotifier (U2XMP)
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Object >> Actor >> LegendActorComponent >> CollisionNotifier |
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CollisionNotifier.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $
Description: Used to add a second collision radius to a projectile. If we had interfaces *hint* *hint*, we could easily generalize this to notify any Actor. How to use this class:
Spawn.
Set CollisionHeight and Radius.
Initialize with a Projectile to follow/notify and an offset from that
Set CollisionHeight and Radius.
Initialize with a Projectile to follow/notify and an offset from that
projectile. Notifications will be send via Explode().
TurnOn() and TurnOff() as desired. (Starts as off)
Destroy when no longer needed.
Destroy when no longer needed.
Properties[edit]
IgnoredActor[edit]
Type: Actor
Offset[edit]
Type: Object.Vector
Offset from parent projectile. (Relative to projectile's rotation).
ParentProj[edit]
Type: Projectile
Projectile to follow/notify.
Functions[edit]
Events[edit]
HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
Tick[edit]
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
Touch[edit]
simulated singular event Touch (Actor Other)
Overrides: Actor.Touch
Other instance functions[edit]
Initialize[edit]
function Initialize (Projectile InParentProj, optional Object.Vector Offset)
SetIgnoredActor[edit]
function SetIgnoredActor (Actor Ignore)
SetOffset[edit]
function SetOffset (Object.Vector InOffset)
TurnOff[edit]
function TurnOff ()
TurnOn[edit]
function TurnOn ()