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UE2:Hud (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:ConsoleMessage (UT2004))
- Package:
- Engine
- Direct subclasses:
- HudBase, CinematicHud
- This class in other games:
- UT2003
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Properties[edit]
See Hud properties.
Structs[edit]
ConsoleMessage[edit]
- string Text
- Object.Color TextColor
- float MessageLife
- PlayerReplicationInfo PRI
Delegates[edit]
OnBuildMOTD[edit]
delegate OnBuildMOTD (Hud Sender)
OnPostRender[edit]
delegate OnPostRender (Hud Sender, Canvas C)
Functions[edit]
Static native functions[edit]
StaticDrawCanvasLine[edit]
native static final function StaticDrawCanvasLine (Canvas C, float X1, float Y1, float X2, float Y2, Object.Color LineColor)
Other static functions[edit]
GetConsoleFont[edit]
GetMediumFontFor[edit]
LargerFontThan[edit]
LoadFontStatic[edit]
Exec functions[edit]
GrowHUD[edit]
exec function GrowHUD ()
NextStats[edit]
exec function NextStats ()
ShowDebug[edit]
exec function ShowDebug ()
ShowHud[edit]
exec function ShowHud ()
ShowScores[edit]
exec function ShowScores ()
ShowStats[edit]
exec function ShowStats ()
ShrinkHUD[edit]
exec function ShrinkHUD ()
Native functions[edit]
Draw3DLine[edit]
DrawCanvasLine[edit]
native final function DrawCanvasLine (float X1, float Y1, float X2, float Y2, Object.Color LineColor)
Events[edit]
AnnouncementPlayed[edit]
ConnectFailure[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostRender[edit]
simulated event PostRender (Canvas Canvas)
WorldSpaceOverlays[edit]
simulated event WorldSpaceOverlays ()