Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ControllerProxy (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2XMP Object >> Actor >> Controller >> LicenseeController >> AIController >> U2NPCController >> ControllerProxy
Package: 
U2

ControllerProxy.uc Created by: Mike Fox Created on: 1/31/2001 $Author: Mfox $ $Date: 11/19/02 2:04a $ $Revision: 7 $

Constants[edit]

InertControllerState[edit]

Value: 'InertController'


Functions[edit]

Events[edit]

PreBeginPlay[edit]

event PreBeginPlay ()

Overrides: AIController.PreBeginPlay


Other instance functions[edit]

MaybeInheritEnemy[edit]

function MaybeInheritEnemy (Pawn Other, Pawn NewEnemy, optional bool bCanSee)

Overrides: U2NPCController.MaybeInheritEnemy


States[edit]

@InertControllerState[edit]

Modifiers: auto

Ignores: BeginFalling, HearNoise, KilledBy, NotifyBump, NotifyHeadVolumeChange, NotifyHitWall, NotifyPhysicsVolumeChange, SeeAlertFriend, SeeEnemy, SeeFriend, SeeOther, TakeDamage