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UE2:Controller instance functions (UT2003)

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UT2003 Object >> Actor >> Controller (instance functions)
Controller instance functions in other games:
U2, U2XMP, UE2Runtime, UT2004, UT3, UDK
Other member categories for this class:
internal variables

Instance functions

AdjustAim

function Object.Rotator AdjustAim (Ammunition FiredAmmunition, Object.Vector projStart, int aimerror)


AdjustDesireFor

function float AdjustDesireFor (Pickup P)


AdjustToss

function Object.Vector AdjustToss (float TSpeed, Object.Vector Start, Object.Vector End, bool bNormalize)


AdjustView

function AdjustView (float DeltaTime)


AllowVoiceMessage

function bool AllowVoiceMessage (name MessageType)


AutoTaunt

function bool AutoTaunt ()


AvoidCertainDeath

function bool AvoidCertainDeath ()


AwardAdrenaline

function AwardAdrenaline (float amount)


BotVoiceMessage

function BotVoiceMessage (name messagetype, byte MessageID, Controller Sender)


ChangedWeapon

function ChangedWeapon ()


CheckFutureSight

function bool CheckFutureSight (float DeltaTime)


ClientDying

function ClientDying (class<DamageTypeDamageType, Object.Vector HitLocation)


ClientGameEnded

function ClientGameEnded ()


ClientSetLocation

function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)


ClientSetRotation

function ClientSetRotation (Object.Rotator NewRotation)


ClientSetWeapon

function ClientSetWeapon (class<WeaponWeaponClass)


ClientSwitchToBestWeapon

function ClientSwitchToBestWeapon ()


ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)


damageAttitudeTo

function damageAttitudeTo (Pawn Other, float Damage)


DamageShake

function DamageShake (int damage)


DisplayDebug

function DisplayDebug (Canvas Canvas, out float YL, out float YPos)

Overrides: Actor.DisplayDebug


DontReuseTaunt

function bool DontReuseTaunt (int T)


FearThisSpot

function FearThisSpot (AvoidMarker aSpot)


FireWeaponAt

function bool FireWeaponAt (Actor A)


GameHasEnded

function GameHasEnded ()


GetFacingDirection

function int GetFacingDirection ()


GetHumanReadableName

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


GetLastWeapon

function class<WeaponGetLastWeapon ()


GetMessageIndex

function byte GetMessageIndex (name PhraseName)


GetViewRotation

function Object.Rotator GetViewRotation ()


HandlePickup

function HandlePickup (Pickup pick)


InitPlayerReplicationInfo

function InitPlayerReplicationInfo ()


MoverFinished

function MoverFinished ()


NeedsAdrenaline

function bool NeedsAdrenaline ()


NotifyAddInventory

function NotifyAddInventory (Inventory NewItem)


NotifyKilled

function NotifyKilled (Controller Killer, Controller Killed, Pawn Other)


NotifyTakeHit

function NotifyTakeHit (Pawn InstigatedBy, Object.Vector HitLocation, int Damage, class<DamageTypedamageType, Object.Vector Momentum)


ParseChatPercVar

function string ParseChatPercVar (string Cmd)


PawnDied

function PawnDied (Pawn P)


PawnIsInPain

function PawnIsInPain (PhysicsVolume PainVolume)


PendingStasis

function PendingStasis ()


Possess

function Possess (Pawn aPawn)


RateWeapon

simulated function float RateWeapon (Weapon w)


ReceiveWarning

function ReceiveWarning (Pawn shooter, float projSpeed, Object.Vector FireDir)


Reset

function Reset ()

Overrides: Actor.Reset


Restart

function Restart ()


SameTeamAs

function bool SameTeamAs (Controller C)


SendMessage

function SendMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait, name BroadcastType)


SendVoiceMessage

function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)


ServerGivePawn

function ServerGivePawn ()


ServerReStartPlayer

function ServerReStartPlayer ()


SetFall

function SetFall ()


SetPawnClass

function SetPawnClass (string inClass, string inCharacter)


ShakeView

function ShakeView (Object.Vector shRotMag, Object.Vector shRotRate, float shRotTime, Object.Vector shOffsetMag, Object.Vector shOffsetRate, float shOffsetTime)


StartMonitoring

function StartMonitoring (Pawn P, float MaxDist)


StopFiring

function StopFiring ()


UnderLift

function UnderLift (Mover M)


WaitForMover

function WaitForMover (Mover M)


WantsSmoothedView

function bool WantsSmoothedView ()


WasKilledBy

function WasKilledBy (Controller Other)


WeaponPreference

function float WeaponPreference (Weapon W)


WouldReactToNoise

function bool WouldReactToNoise (float Loudness, Actor NoiseMaker)


WouldReactToSeeing

function bool WouldReactToSeeing (Pawn Seen)