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UE2:Controller instance functions (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Controller (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustAim
- 1.2 AdjustDesireFor
- 1.3 AdjustToss
- 1.4 AdjustView
- 1.5 AllowVoiceMessage
- 1.6 AutoTaunt
- 1.7 AvoidCertainDeath
- 1.8 AwardAdrenaline
- 1.9 BotVoiceMessage
- 1.10 ChangedWeapon
- 1.11 CheckFutureSight
- 1.12 ClientDying
- 1.13 ClientGameEnded
- 1.14 ClientSetLocation
- 1.15 ClientSetRotation
- 1.16 ClientSetWeapon
- 1.17 ClientSwitchToBestWeapon
- 1.18 ClientVoiceMessage
- 1.19 damageAttitudeTo
- 1.20 DamageShake
- 1.21 DisplayDebug
- 1.22 DontReuseTaunt
- 1.23 FearThisSpot
- 1.24 FireWeaponAt
- 1.25 GameHasEnded
- 1.26 GetFacingDirection
- 1.27 GetHumanReadableName
- 1.28 GetLastWeapon
- 1.29 GetMessageIndex
- 1.30 GetViewRotation
- 1.31 HandlePickup
- 1.32 InitPlayerReplicationInfo
- 1.33 MoverFinished
- 1.34 NeedsAdrenaline
- 1.35 NotifyAddInventory
- 1.36 NotifyKilled
- 1.37 NotifyTakeHit
- 1.38 ParseChatPercVar
- 1.39 PawnDied
- 1.40 PawnIsInPain
- 1.41 PendingStasis
- 1.42 Possess
- 1.43 RateWeapon
- 1.44 ReceiveWarning
- 1.45 Reset
- 1.46 Restart
- 1.47 SameTeamAs
- 1.48 SendMessage
- 1.49 SendVoiceMessage
- 1.50 ServerGivePawn
- 1.51 ServerReStartPlayer
- 1.52 SetFall
- 1.53 SetPawnClass
- 1.54 ShakeView
- 1.55 StartMonitoring
- 1.56 StopFiring
- 1.57 UnderLift
- 1.58 WaitForMover
- 1.59 WantsSmoothedView
- 1.60 WasKilledBy
- 1.61 WeaponPreference
- 1.62 WouldReactToNoise
- 1.63 WouldReactToSeeing
- Controller instance functions in other games:
- U2, U2XMP, UE2Runtime, UT2004, UT3, UDK
- Other member categories for this class:
- internal variables
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Instance functions
AdjustAim
function Object.Rotator AdjustAim (Ammunition FiredAmmunition, Object.Vector projStart, int aimerror)
AdjustDesireFor
AdjustToss
function Object.Vector AdjustToss (float TSpeed, Object.Vector Start, Object.Vector End, bool bNormalize)
AdjustView
function AdjustView (float DeltaTime)
AllowVoiceMessage
AutoTaunt
function bool AutoTaunt ()
AvoidCertainDeath
function bool AvoidCertainDeath ()
AwardAdrenaline
function AwardAdrenaline (float amount)
BotVoiceMessage
ChangedWeapon
function ChangedWeapon ()
CheckFutureSight
ClientDying
ClientGameEnded
function ClientGameEnded ()
ClientSetLocation
function ClientSetLocation (Object.Vector NewLocation, Object.Rotator NewRotation)
ClientSetRotation
function ClientSetRotation (Object.Rotator NewRotation)
ClientSetWeapon
ClientSwitchToBestWeapon
function ClientSwitchToBestWeapon ()
ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
damageAttitudeTo
DamageShake
function DamageShake (int damage)
DisplayDebug
Overrides: Actor.DisplayDebug
DontReuseTaunt
FearThisSpot
function FearThisSpot (AvoidMarker aSpot)
FireWeaponAt
GameHasEnded
function GameHasEnded ()
GetFacingDirection
function int GetFacingDirection ()
GetHumanReadableName
simulated function string GetHumanReadableName ()
Overrides: Actor.GetHumanReadableName
GetLastWeapon
GetMessageIndex
GetViewRotation
function Object.Rotator GetViewRotation ()
HandlePickup
function HandlePickup (Pickup pick)
InitPlayerReplicationInfo
function InitPlayerReplicationInfo ()
MoverFinished
function MoverFinished ()
NeedsAdrenaline
function bool NeedsAdrenaline ()
NotifyAddInventory
function NotifyAddInventory (Inventory NewItem)
NotifyKilled
NotifyTakeHit
function NotifyTakeHit (Pawn InstigatedBy, Object.Vector HitLocation, int Damage, class<DamageType> damageType, Object.Vector Momentum)
ParseChatPercVar
PawnDied
function PawnDied (Pawn P)
PawnIsInPain
function PawnIsInPain (PhysicsVolume PainVolume)
PendingStasis
function PendingStasis ()
Possess
function Possess (Pawn aPawn)
RateWeapon
ReceiveWarning
Reset
function Reset ()
Overrides: Actor.Reset
Restart
function Restart ()
SameTeamAs
function bool SameTeamAs (Controller C)
SendMessage
function SendMessage (PlayerReplicationInfo Recipient, name MessageType, byte MessageID, float Wait, name BroadcastType)
SendVoiceMessage
function SendVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID, name broadcasttype)
ServerGivePawn
function ServerGivePawn ()
ServerReStartPlayer
function ServerReStartPlayer ()
SetFall
function SetFall ()
SetPawnClass
ShakeView
function ShakeView (Object.Vector shRotMag, Object.Vector shRotRate, float shRotTime, Object.Vector shOffsetMag, Object.Vector shOffsetRate, float shOffsetTime)
StartMonitoring
StopFiring
function StopFiring ()
UnderLift
function UnderLift (Mover M)
WaitForMover
function WaitForMover (Mover M)
WantsSmoothedView
function bool WantsSmoothedView ()
WasKilledBy
function WasKilledBy (Controller Other)