Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:CustomBotConfig (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:CustomConfiguration (UT2004))
Object >> CustomBotConfig |
- Package:
- UnrealGame
- This class in other games:
- UT2003
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Properties[edit]
ConfigArray[edit]
Type: array<CustomConfiguration>
Modifiers: config
FavoriteWeapon[edit]
Type: string
Modifiers: localized
Default value: "Favorite Weapon:"
NoPreference[edit]
Type: string
Modifiers: localized
Default value: "No Weapon Preference"
Structs[edit]
CustomConfiguration[edit]
- string CharacterName
- name of character (from UPL) to modify
- string PlayerName
- name to change playername to.
- string CustomVoice
- GameProfile.EPlayerPos CustomOrders
- string FavoriteWeapon
- float Aggressiveness
- 0 to 1 (0.3 default, higher is more aggressive)
- float Accuracy
- -1 to 1 (0 is default, higher is more accurate)
- float CombatStyle
- 0 to 1 (0= stay back more, 1 = charge more)
- float StrafingAbility
- -1 to 1 (higher uses strafing more)
- float Tactics
- -1 to 1 (higher uses better team tactics)
- float ReactionTime
- -1 to 1
- float Jumpiness
- 0 to 1
- bool bJumpy
- OBSOLETE
Static functions[edit]
AccuracyRating[edit]
final simulated static function int AccuracyRating (CustomConfiguration CC)
AggressivenessRating[edit]
final simulated static function int AggressivenessRating (CustomConfiguration CC)
AgilityRating[edit]
final simulated static function int AgilityRating (CustomConfiguration CC)
Customize[edit]
static function Customize (RosterEntry R)
GetFavoriteWeaponFor[edit]
final simulated static function string GetFavoriteWeaponFor (CustomConfiguration CC)
IndexFor[edit]
RatingModifier[edit]
TacticsRating[edit]
final simulated static function int TacticsRating (CustomConfiguration CC)