UE2:DECO_Smashable (UT2004)

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UT2004 Object >> Actor >> Decoration >> DECO_Smashable
Package:
OnslaughtBP
Direct subclasses:
DECO_Barricade, DECO_BreakablePost

It Breaks good..

Properties

bImperviusToPlayer

Type: bool

If true, the player can't smash it

Default value: True

bNeedsSingleShot

Type: bool

If true, it will only smash on damage if it's all in a single shot

RespawnTime

Type: float


Default value: 30.0

Default values

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PostNetReceive

simulated event PostNetReceive ()

Overrides: Actor.PostNetReceive


Other instance functions

BreakApart

function BreakApart (Object.Vector HitLocation, Object.Vector momentum)


Reset

function Reset ()

Overrides: Actor.Reset


States

Broken

Broken.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Broken.Timer

event Timer ()

Overrides: Decoration.Timer (global)


Working

Modifiers: auto

Working.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


Working.Bump

event Bump (Actor Other)

Overrides: Decoration.Bump (global)


Working.EncroachedBy

event EncroachedBy (Actor Other)

Overrides: Actor.EncroachedBy (global)


Working.EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Actor.EncroachingOn (global)


Working.EndState

event EndState ()

Overrides: Object.EndState (global)


Working.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Decoration.TakeDamage (global)