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UE2:DMStatsScreen (UT2004)

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UT2004 Object >> Actor >> Info >> ScoreBoard >> DMStatsScreen
Package: 
UnrealGame
This class in other games:
UT2003

null

Properties

AdrenalineCombos

Type: string

Modifiers: localized


Default value: "ADRENALINE COMBOS"

AwardsString

Type: string

Modifiers: localized


Default value: "AWARDS"

BoxMaterial

Type: Material


Default value: Material'InterfaceContent.ScoreBoxA'

CombatResults

Type: string

Modifiers: localized


Default value: "COMBAT RESULTS"

ComboNames

Type: string

Array size: 5

Modifiers: localized


Default value, index 0: "Speed"

Default value, index 1: "Berserk"

Default value, index 2: "Defensive"

Default value, index 3: "Invisible"

Default value, index 4: "Other"

ComboWhore

Type: string

Modifiers: localized


Default value: "Combo Whore!"

DaredevilString

Type: string

Modifiers: localized


Default value: "Daredevil:"

Deaths

Type: string

Modifiers: localized


Default value: "Deaths"

DeathsBy

Type: string

Modifiers: localized


Default value: "Killed By"

DeathsHolding

Type: string

Modifiers: localized


Default value: "Deaths w/"

EfficiencyString

Type: string

Modifiers: localized


Default value: "Efficiency"

FirstBloodString

Type: string

Modifiers: localized


Default value: "First Blood!"

FlagReturns

Type: string

Modifiers: localized


Default value: "Flag Returns"

FlagTouches

Type: string

Modifiers: localized


Default value: "Flag Touches"

FlakMonkey

Type: string

Modifiers: localized


Default value: "Flak Monkey!"

GoalsScored

Type: string

Modifiers: localized


Default value: "Goals Scored:"

HatTrick

Type: string

Modifiers: localized


Default value: "Hat Trick!"

HeadHunter

Type: string

Modifiers: localized


Default value: "Head Hunter!"

Kills

Type: string

Modifiers: localized


Default value: "Kills"

KillsByVehicle

Type: string

Modifiers: localized


Default value: "VEHICLE STATS"

KillsByWeapon

Type: string

Modifiers: localized


Default value: "WEAPON STATS"

KillString

Type: string

Array size: 7

Modifiers: localized


Default value, index 0: "Double Kill!"

Default value, index 1: "MultiKill!"

Default value, index 2: "MegaKill!"

Default value, index 3: "UltraKill!"

Default value, index 4: "MONSTER KILL!"

Default value, index 5: "LUDICROUS KILL!"

Default value, index 6: "HOLY SHIT!"

LastUpdateTime

Type: float


LongestSpreeString

Type: string

Modifiers: localized


NextStatsString

Type: string

Modifiers: localized


Default value: "Press F8 for next player"

PlayerOwner

Type: UnrealPlayer


PRI

Type: TeamPlayerReplicationInfo


RoadRampage

Type: string

Modifiers: localized


Default value: "Road Rampage!"

StatsString

Type: string

Modifiers: localized


Default value: "PERSONAL STATS FOR"

Suicides

Type: string

Modifiers: localized


Default value: "Suicides"

SuicidesString

Type: string

Modifiers: localized


VehicleString

Type: string

Modifiers: localized


Default value: "Vehicle"

WaitingForStats

Type: string

Modifiers: localized


Default value: "Waiting for stats from server. Press F3 to return to normal HUD."

WeaponString

Type: string

Modifiers: localized


Default value: "Weapon"

Functions

Static functions

MakeColorCode

static function string MakeColorCode (Object.Color NewColor)


Events

DrawScoreboard

simulated event DrawScoreboard (Canvas C)

Overrides: ScoreBoard.DrawScoreboard


Other instance functions

NextStats

function NextStats ()

Overrides: ScoreBoard.NextStats