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UE2:DMStatsScreen (UT2004)
Object >> Actor >> Info >> ScoreBoard >> DMStatsScreen |
Contents
- 1 Properties
- 1.1 AdrenalineCombos
- 1.2 AwardsString
- 1.3 BoxMaterial
- 1.4 CombatResults
- 1.5 ComboNames
- 1.6 ComboWhore
- 1.7 DaredevilString
- 1.8 Deaths
- 1.9 DeathsBy
- 1.10 DeathsHolding
- 1.11 EfficiencyString
- 1.12 FirstBloodString
- 1.13 FlagReturns
- 1.14 FlagTouches
- 1.15 FlakMonkey
- 1.16 GoalsScored
- 1.17 HatTrick
- 1.18 HeadHunter
- 1.19 Kills
- 1.20 KillsByVehicle
- 1.21 KillsByWeapon
- 1.22 KillString
- 1.23 LastUpdateTime
- 1.24 LongestSpreeString
- 1.25 NextStatsString
- 1.26 PlayerOwner
- 1.27 PRI
- 1.28 RoadRampage
- 1.29 StatsString
- 1.30 Suicides
- 1.31 SuicidesString
- 1.32 VehicleString
- 1.33 WaitingForStats
- 1.34 WeaponString
- 2 Functions
- Package:
- UnrealGame
- This class in other games:
- UT2003
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Properties
AdrenalineCombos
Type: string
Modifiers: localized
Default value: "ADRENALINE COMBOS"
AwardsString
Type: string
Modifiers: localized
Default value: "AWARDS"
BoxMaterial
Type: Material
Default value: Material'InterfaceContent.ScoreBoxA'
CombatResults
Type: string
Modifiers: localized
Default value: "COMBAT RESULTS"
ComboNames
Type: string
Array size: 5
Modifiers: localized
Default value, index 0: "Speed"
Default value, index 1: "Berserk"
Default value, index 2: "Defensive"
Default value, index 3: "Invisible"
Default value, index 4: "Other"
ComboWhore
Type: string
Modifiers: localized
Default value: "Combo Whore!"
DaredevilString
Type: string
Modifiers: localized
Default value: "Daredevil:"
Deaths
Type: string
Modifiers: localized
Default value: "Deaths"
DeathsBy
Type: string
Modifiers: localized
Default value: "Killed By"
DeathsHolding
Type: string
Modifiers: localized
Default value: "Deaths w/"
EfficiencyString
Type: string
Modifiers: localized
Default value: "Efficiency"
FirstBloodString
Type: string
Modifiers: localized
Default value: "First Blood!"
FlagReturns
Type: string
Modifiers: localized
Default value: "Flag Returns"
FlagTouches
Type: string
Modifiers: localized
Default value: "Flag Touches"
FlakMonkey
Type: string
Modifiers: localized
Default value: "Flak Monkey!"
GoalsScored
Type: string
Modifiers: localized
Default value: "Goals Scored:"
HatTrick
Type: string
Modifiers: localized
Default value: "Hat Trick!"
HeadHunter
Type: string
Modifiers: localized
Default value: "Head Hunter!"
Kills
Type: string
Modifiers: localized
Default value: "Kills"
KillsByVehicle
Type: string
Modifiers: localized
Default value: "VEHICLE STATS"
KillsByWeapon
Type: string
Modifiers: localized
Default value: "WEAPON STATS"
KillString
Type: string
Array size: 7
Modifiers: localized
Default value, index 0: "Double Kill!"
Default value, index 1: "MultiKill!"
Default value, index 2: "MegaKill!"
Default value, index 3: "UltraKill!"
Default value, index 4: "MONSTER KILL!"
Default value, index 5: "LUDICROUS KILL!"
Default value, index 6: "HOLY SHIT!"
LastUpdateTime
Type: float
LongestSpreeString
Type: string
Modifiers: localized
NextStatsString
Type: string
Modifiers: localized
Default value: "Press F8 for next player"
PlayerOwner
Type: UnrealPlayer
PRI
Type: TeamPlayerReplicationInfo
RoadRampage
Type: string
Modifiers: localized
Default value: "Road Rampage!"
StatsString
Type: string
Modifiers: localized
Default value: "PERSONAL STATS FOR"
Suicides
Type: string
Modifiers: localized
Default value: "Suicides"
SuicidesString
Type: string
Modifiers: localized
VehicleString
Type: string
Modifiers: localized
Default value: "Vehicle"
WaitingForStats
Type: string
Modifiers: localized
Default value: "Waiting for stats from server. Press F3 to return to normal HUD."
WeaponString
Type: string
Modifiers: localized
Default value: "Weapon"
Functions
Static functions
MakeColorCode
Events
DrawScoreboard
Overrides: ScoreBoard.DrawScoreboard
Other instance functions
NextStats
Overrides: ScoreBoard.NextStats