Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:DamageFilter (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
- Direct subclasses:
- DamageFilterEMP, DamageFilterThermal, DamageFilterAll, DamageFilterAraknid, DamageFilterBiological, DamageFilterDecoration, DamageFilterDefault, DamageFilterDeployed, DamageFilterDrakk, DamageFilterElectrical, DamageFilterFleshTakkra, DamageFilterFlesh, DamageFilterIzarian, DamageFilterKai, DamageFilterLights, DamageFilterPhysical, DamageFilterPlayer, DamageFilterPowerSuit, DamageFilterPsionic, DamageFilterSkaarj, DamageFilterSpore, DamageFilterTakkra, DamageFilterTosc
- This class in other games:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Workfile: DamageFilter.uc $ Created By: Mark Poesch Created On: 2/10/01 $Author: Pcarlson $ $Date: 7/15/02 4:15p $ $Revision: 4 $
Constants
MaxFilteredDamageTypes
Value: 10
Properties
Filter
Type: STRUCT_DamageFilter
Array size: 10 (MaxFilteredDamageTypes
)
Structs
STRUCT_DamageFilter
- class<DamageType> DamageType
- float DamageMultiplier
- float MomentumMultiplier
Static functions
ApplyFilter
static function ApplyFilter (out int Damage, out Object.Vector Momentum, class<DamageType> DamageType, optional out float DamageFloat)