Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:DefaultPhysicsVolume (UE2Runtime)

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UE2Runtime Object >> Actor >> Brush >> Volume >> PhysicsVolume >> DefaultPhysicsVolume
Package: 
Engine
This class in other games:
U2, U2XMP, UT2003, UT2004, UDK, UT3

The default physics volume for areas of the level with not contained in any mapper-placed physics volume. This class should never be spawned or destroyed by UnrealScript code. Exactly one instance of this class is created at level startup to ensure the Actor.PhysicsVolume property always contains a value other than None.

Default values[edit]

Property Value
bNoDelete False
bStatic False

Note: At runtime the DefaultPhysicsVolume actually has bNoDelete=True to prevent accidental destruction and Priority=-1000000 so other PhysicsVolumes are always rated higher.


Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed

Crashes the game on purpose. The DefaultPhysicsVolume must not be destroyed during the game.