Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:DefaultPhysicsVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> PhysicsVolume >> DefaultPhysicsVolume
Package: 
Engine
This class in other games:
U2, U2XMP, UT2004, UE2Runtime, UT2003, UT3

DefaultPhysicsVolume: the default physics volume for areas of the level with no physics volume specified

Default values[edit]

Property Value
bNoDelete False
bStatic False
TickGroup TG_DuringAsyncWork

Subobjects[edit]

BrushComponent0[edit]

Class: Engine.BrushComponent

Inherits from: PhysicsVolume.BrushComponent0

Property Value
ReplacementPrimitive None

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed