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UE2:DestroyTrigger (U2XMP)

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U2XMP Object >> Actor >> Triggers >> Trigger >> DestroyTrigger
Package: 
U2

DestroyTrigger.uc $Author: Mfox $ $Date: 7/25/02 4:43p $ $Revision: 1 $

Constants[edit]

CovertCleanupTimerName[edit]

Value: 'CovertCleanupTimer'


CovertCleanupTimerRate[edit]

Value: 2.0


Properties[edit]

Property group 'DestroyTrigger'[edit]

bCovert[edit]

Type: bool

only delete target when player has no LOS to it

Default value: True

ClassToDestroy[edit]

Type: class<Actor>


MaxDistanceAbove[edit]

Type: float


Default value: 512.0

MaxDistanceBelow[edit]

Type: float


Default value: 64.0

MaxHorizontalDistance[edit]

Type: float


Default value: 1024.0

MinDistanceAbove[edit]

Type: float


MinDistanceBelow[edit]

Type: float


MinHorizontalDistance[edit]

Type: float


Internal variables[edit]

CovertTargets[edit]

Type: array<Actor>


Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Trigger.Destroyed


Other instance functions[edit]

CovertCleanupTimer[edit]

function CovertCleanupTimer ()


DestroyActors[edit]

function DestroyActors ()


Trigger[edit]

function Trigger (Actor Other, Pawn EventInstigator, optional name EventName)

Overrides: Actor.Trigger


TriggerActors[edit]

protected function TriggerActors (Actor TriggerSrc, class<ActorTriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs)

Overrides: Triggers.TriggerActors