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UE2:DestroyableObjective (UT2003)

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UT2003 Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective
Package: 
UnrealGame
This class in other games:
UT2004

null

Properties[edit]

Property group 'DestroyableObjective'[edit]

DamageCapacity[edit]

Type: int

amount of damage that can be taken before destroyed

Default value: 100

DamageEventThreshold[edit]

Type: int

trigger damage event whenever this amount of damage is taken

TakeDamageEvent[edit]

Type: name


Internal variables[edit]

AccumulatedDamage[edit]

Type: int


Health[edit]

Type: int


Default values[edit]

Property Value
bCollideActors True
bProjTarget True

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: GameObjective.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Other instance functions[edit]

Reset[edit]

function Reset ()

Overrides: GameObjective.Reset


TellBotHowToDisable[edit]

function bool TellBotHowToDisable (Bot B)

Overrides: GameObjective.TellBotHowToDisable