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UE2:DestroyableObjective (UT2003)
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Object >> Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> DestroyableObjective |
Contents
- Package:
- UnrealGame
- This class in other games:
- UT2004
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Properties[edit]
Property group 'DestroyableObjective'[edit]
DamageCapacity[edit]
Type: int
amount of damage that can be taken before destroyed
Default value: 100
DamageEventThreshold[edit]
Type: int
trigger damage event whenever this amount of damage is taken
TakeDamageEvent[edit]
Type: name
Internal variables[edit]
AccumulatedDamage[edit]
Type: int
Health[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bProjTarget | True |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: GameObjective.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Other instance functions[edit]
Reset[edit]
function Reset ()
Overrides: GameObjective.Reset
TellBotHowToDisable[edit]
Overrides: GameObjective.TellBotHowToDisable