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UE2:DestroyableTrigger (UT2003)
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Object >> Actor >> Decoration >> DestroyableTrigger |
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for tutorial
Properties[edit]
Property group 'DestroyableTrigger'[edit]
bActive[edit]
Type: bool
DamageTypeName[edit]
Type: name
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockKarma | True |
bBlockPlayers | True |
bCollideActors | True |
bCollideWorld | True |
bNetNotify | True |
bProjTarget | True |
bStasis | False |
bStatic | False |
Health | 30 |
Functions[edit]
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Decoration.Destroyed
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Decoration.TakeDamage
Other instance functions[edit]
DoHitEffect[edit]
function DoHitEffect ()
SpawnEffects[edit]
function SpawnEffects ()