Cogito, ergo sum

UE2:DestroyableTrigger (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Decoration >> DestroyableTrigger
Package: 
XGame
This class in other games:
UT2004

for tutorial

Properties

Property group 'DestroyableTrigger'

bActive

Type: bool


DamageTypeName

Type: name


Default values

Property Value
bBlockActors True
bBlockKarma True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bNetNotify True
bProjTarget True
bStasis False
bStatic False
Health 30

Functions

Events

Destroyed

event Destroyed ()

Overrides: Decoration.Destroyed


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Decoration.TakeDamage


Other instance functions

DoHitEffect

function DoHitEffect ()


SpawnEffects

function SpawnEffects ()