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UE2:DestroyableTrigger (UT2004)

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UT2004 Object >> Actor >> DestroyableTrigger
Package: 
XGame
This class in other games:
UT2003

for tutorial

Properties

Property group 'DestroyableTrigger'

bActive

Type: bool


DamageTypeName

Type: name


Health

Type: int


Default value: 30

Internal variables

StartHealth

Type: int


Default values

Property Value
bBlockActors True
bBlockKarma True
bCanBeDamaged True
bCollideActors True
bCollideWorld True
bNetNotify True
bProjTarget True
NetUpdateFrequency 5.0
RemoteRole ROLE_None

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Other instance functions

DoHitEffect

function DoHitEffect ()


Reset

function Reset ()

Overrides: Actor.Reset


SpawnEffects

function SpawnEffects ()