Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:DestroyableTrigger (UT2004)
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Contents
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for tutorial
Properties
Property group 'DestroyableTrigger'
bActive
Type: bool
DamageTypeName
Type: name
Health
Type: int
Default value: 30
Internal variables
StartHealth
Type: int
Default values
Property | Value |
---|---|
bBlockActors | True |
bBlockKarma | True |
bCanBeDamaged | True |
bCollideActors | True |
bCollideWorld | True |
bNetNotify | True |
bProjTarget | True |
NetUpdateFrequency | 5.0 |
RemoteRole | ROLE_None |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Other instance functions
DoHitEffect
function DoHitEffect ()
Reset
function Reset ()
Overrides: Actor.Reset
SpawnEffects
function SpawnEffects ()