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UE2:DialogEngine (U2XMP)
- Package:
- U2Dialog
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DialogEngine.uc Created By: Mike Baldwin Created On: 2/20/2001 $Author: Aleiby $ $Date: 1/14/03 7:06p $ $Revision: 58 $
Properties[edit]
AllowSlomo[edit]
Type: bool
Modifiers: config
bPlayerDead[edit]
Type: bool
DControllers[edit]
Type: array<DialogController>
DebugOffsetX[edit]
Type: int
debug window screen offsets
DebugOffsetY[edit]
Type: int
Default value: 300
EngineInfo[edit]
text to render to debug window
PrevSessionInfoLength[edit]
Type: int
SessionInfo[edit]
Sessions[edit]
Type: array<DialogSession>
current conversations
SubtitleBoxWidth[edit]
Type: float
pixels wide the subtitle box for text is
Default value: 600.0
SubtitleColorOther[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 175 |
G | 175 |
R | 175 |
SubtitleColorPlayer[edit]
Type: Object.Color
subtitle text color for player conversations
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
SubtitleFont[edit]
Type: Font
font to use for subtitles
SubtitleFontStr[edit]
Type: string
Modifiers: localized
configurable font string
Default value: "SubTFonts.EE16"
SubtitlePadding[edit]
Type: float
padding to add to text width for proper wrapping
Default value: 50.0
Trees[edit]
Type: array<DialogTree>
dialog read in from .dlg files
Functions[edit]
Static native functions[edit]
GetNode[edit]
NameToActor[edit]
NameToDC[edit]
StringToActor[edit]
StringToDC[edit]
Static events[edit]
NotifyDialogAborted[edit]
NotifyDialogScriptedAbort[edit]
NotifyDialogSpeakerDied[edit]
NotifyDialogSpeakerTookDamage[edit]
NotifyDialogWalkedAway[edit]
Other static functions[edit]
DisableNode[edit]
EnableNode[edit]
GetInstance[edit]
HasDialog[edit]
Initiate[edit]
IsAlreadyTalking[edit]
NotifyAudioSystemReset[edit]
SetActorReadyTime[edit]
ToggleDebug[edit]
Native functions[edit]
FindDialogFiles[edit]
GetDialogByParticipants[edit]
GetDialogByTopic[edit]
LoadDialogFiles[edit]
LoadSubtitleFont[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
NotifyGameSpeedChanged[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
Tick[edit]
Overrides: Actor.Tick