My program doesn't have bugs. It just develops random features.

UE2:Drowned (U2)

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U2 Object >> Actor >> DamageType >> Drowned
Package: 
Legend
This class in other games:
RTNP, U1, UT, UT2003, UT2004, UE2Runtime

null

Default values[edit]

Property Value
ArmorHealthRatio 0.1
bArmorStops False
bCausesBlood False
bNoSpecificLocation True
DeathString "%o forgot to come up for air."
FemaleSuicide "%o forgot to come up for air."
FlashFog
Member Value
X 312.5
Y 468.75
Z 468.75
MaleSuicide "%o forgot to come up for air."

Static functions[edit]

GetPawnDamageEffect[edit]

static function class<EffectsGetPawnDamageEffect (Object.Vector HitLocation, float Damage, Object.Vector Momentum, Pawn Victim, bool bLowDetail)

Overrides: DamageType.GetPawnDamageEffect