I'm a doctor, not a mechanic
UE2:MasterServerClient (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EClientToMaster (UT2003))
Object >> Actor >> Info >> MasterServerLink >> ServerQueryClient >> MasterServerClient |
- Package:
- IpDrv
- This class in other games:
- UE2Runtime, U2, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
Property group 'Query'[edit]
Query[edit]
ResultCount[edit]
Type: int
Modifiers: const
Internal variables[edit]
MSLinkPtr[edit]
Type: pointer
Modifiers: native, const
Enums[edit]
EClientToMaster[edit]
- CTM_Query
- CTM_GetMOTD
- CTM_QueryUpgrade
EMOTDResponse[edit]
- MR_MOTD
- MR_MandatoryUpgrade
- MR_OptionalUpgrade
- MR_NewServer
- MR_IniSetting
- MR_Command
EQueryType[edit]
- QT_Equals
- QT_NotEquals
- QT_LessThan
- QT_LessThanEquals
- QT_GreaterThan
- QT_GreaterThanEquals
EResponseInfo[edit]
- RI_AuthenticationFailed
- RI_ConnectionFailed
- RI_ConnectionTimeout
- RI_Success
- RI_MustUpgrade
Structs[edit]
QueryData[edit]
Modifiers: native, export
- string Key
- string Value
- EQueryType QueryType
Delegates[edit]
OnQueryFinished[edit]
delegate OnQueryFinished (EResponseInfo ResponseInfo, int Info)
OnReceivedMOTDData[edit]
delegate OnReceivedMOTDData (EMOTDResponse Command, string Value)
OnReceivedServer[edit]
delegate OnReceivedServer (GameInfo.ServerResponseLine s)
Native functions[edit]
LaunchAutoUpdate[edit]
native function LaunchAutoUpdate ()
StartQuery[edit]
native function StartQuery (EClientToMaster Command)
Stop[edit]
native function Stop ()