Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:FractalTextureFactory (UT2003)
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(Redirected from UE2:EResolution (UT2003))
Object >> MaterialFactory >> FractalTextureFactory |
- Package:
- Editor
- This class in other games:
- UT2004, U2XMP, U2, UE2Runtime
Factory class for FractalTextures.
Properties[edit]
Property group 'FractalTextureFactory'[edit]
Class[edit]
Type: class<FractalTexture>
The type of fractal texture to create.
Default value: Fire.WetTexture
Height[edit]
Type: EResolution
The desired height of the new texture.
Default value: Pixels_256
Width[edit]
Type: EResolution
The desired width of the new texture.
Default value: Pixels_256
Default values[edit]
Property | Value |
---|---|
Description | "Real-time Procedural Texture" |
Enums[edit]
EResolution[edit]
Allowed dimensions of the created fractal textures. This is used for width and height separately. Note that in addition to the powers-of-2 limit, fractyl textures may not be larger than 256 pixels in width or height.
- Pixels_1
- Pixels_2
- Pixels_4
- Pixels_8
- Pixels_16
- Pixels_32
- Pixels_64
- Pixels_128
- Pixels_256
Events[edit]
CreateMaterial[edit]
Overrides: MaterialFactory.CreateMaterial
Called by the editor to create a fractal texture of the desired class and dimensions.