I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:ServerBrowser (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
(Redirected from UE2:EWeaponStayServerView (UT2003))
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> ServerBrowser |
- Package:
- XInterface
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Written by Jack Porter (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Enums[edit]
EStatsServerView[edit]
- SSV_Any
- SSV_OnlyStatsEnabled
- SSV_NoStatsEnabled
ETranslocServerView[edit]
- TSV_Any
- TSV_OnlyTransloc
- TSV_NoTransloc
EViewMutatorMode[edit]
- VMM_AnyMutators
- VMM_NoMutators
- VMM_ThisMutator
- VMM_NotThisMutator
EWeaponStayServerView[edit]
- WSSV_Any
- WSSV_OnlyWeaponStay
- WSSV_NoWeaponStay
Delegates[edit]
OnAddFavorite[edit]
delegate OnAddFavorite (GameInfo.ServerResponseLine Server)
Instance functions[edit]
AddBrowserPage[edit]
function AddBrowserPage (Browser_Page NewPage)
HaveBonusPack[edit]
function bool HaveBonusPack ()
HaveCustomGameTypes[edit]
function bool HaveCustomGameTypes ()
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIPage.InitComponent
InternalOnClose[edit]
function InternalOnClose (optional bool bCanceled)
MOTDVerified[edit]
function MOTDVerified ()