Always snap to grid
UE2:EnergyStation (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> U2Inventory >> PowerUp >> PowerStation >> EnergyStation |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values[edit]
Property | Value |
---|---|
bIsStation | True |
CollisionHeight | 55.0 |
CollisionRadius | 80.0 |
Description | "Energy Station" |
DrawScale | 0.7 |
DrawType | DT_StaticMesh |
EnergyUnits | 75 |
ItemName | "Energy Station" |
Skins[0] | Shader'343T.Assets.Energy_FX_04' |
Skins[1] | Shader'343T.Assets.Stations_energy_spec_B' |
StaticMesh | StaticMesh'343M.Assets.Stations' |
StationErrorSound | Sound'U2A.Stations.EnergyStationError' |
StationInUseSound | Sound'U2A.Stations.EnergyStationAmbient' |
StationStartUsingSound | Sound'U2A.Stations.EnergyStationActivate' |
StationStopUsingSound | Sound'U2A.Stations.EnergyStationDeactivate' |
TransferRate | 25 |