Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ExtendedConsole (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 Object >> Interactions >> Interaction >> Console >> ExtendedConsole

Contents

Package: 
XInterface
This class in other games:
UE2Runtime, UT2003

(C) 2002, Epic Games

Properties[edit]

Property group 'ExtendedConsole'[edit]

Favorites[edit]

Type: array<ServerFavorite>

Modifiers: protected, config


Internal variables[edit]

See ExtendedConsole internal variables.

Enums[edit]

ESpeechMenuState[edit]

SMS_Main 
SMS_VoiceChat 
List of voice chat groups on the server
SMS_Ack 
SMS_FriendFire 
SMS_Order 
SMS_Other 
SMS_Taunt 
SMS_TauntAnim 
SMS_PlayerSelect 
SMS_VoiceChatChannel 
List of options for this channel (public & private)

Structs[edit]

ChatStruct[edit]

string Message 
int team 

ServerFavorite[edit]

int ServerID 
string IP 
int Port 
int QueryPort 
string ServerName 

StoredPassword[edit]

string Server 
string Password 

Delegates[edit]

OnChat[edit]

delegate OnChat (string Msg, int TeamIndex)


OnChatMessage[edit]

delegate OnChatMessage (string Msg)


OnExecAddFavorite[edit]

delegate OnExecAddFavorite (ServerFavorite Fav)


Functions[edit]

Static functions[edit]

AddFavorite[edit]

static function bool AddFavorite (ServerFavorite NewFav)


GetFavorites[edit]

static function GetFavorites (out array<ServerFavoriteList)


InFavorites[edit]

static function bool InFavorites (ServerFavorite Fav)


RemoveFavorite[edit]

static function bool RemoveFavorite (string IP, int Port, int QueryPort)


SaveFavorites[edit]

static function SaveFavorites ()


Exec functions[edit]

AddCurrentToFavorites[edit]

exec function AddCurrentToFavorites ()


CLS[edit]

exec function CLS ()


ConsoleClose[edit]

exec function ConsoleClose ()

Overrides: Console.ConsoleClose


ConsoleOpen[edit]

exec function ConsoleOpen ()

Overrides: Console.ConsoleOpen


ConsoleToggle[edit]

exec function ConsoleToggle ()

Overrides: Console.ConsoleToggle


DebugTabOrder[edit]

exec function DebugTabOrder ()


DLO[edit]

exec function DLO (string ClassName, string ClassType)


DumpLoadingHints[edit]

exec function DumpLoadingHints (string param)


DumpPlayInfo[edit]

exec function DumpPlayInfo (string group)


DumpRecords[edit]

exec function DumpRecords (string Type)


InGameChat[edit]

exec function InGameChat ()


MusicMenu[edit]

exec function MusicMenu ()


PlayWaitingGame[edit]

exec function PlayWaitingGame ()


ServerInfo[edit]

exec function ServerInfo ()


SpeechMenuToggle[edit]

exec function SpeechMenuToggle ()


TeamChatOnly[edit]

exec function TeamChatOnly ()


Events[edit]

ConnectFailure[edit]

event ConnectFailure (string FailCode, string URL)

Overrides: Console.ConnectFailure


KeyEvent[edit]

event bool KeyEvent (Interactions.EInputKey Key, Interactions.EInputAction Action, float Delta)

Overrides: Console.KeyEvent


Message[edit]

event Message (coerce string Msg, float MsgLife)

Overrides: Console.Message


NativeConsoleOpen[edit]

event NativeConsoleOpen ()

Overrides: Console.NativeConsoleOpen


NotifyLevelChange[edit]

event NotifyLevelChange ()

Overrides: Console.NotifyLevelChange


Other instance functions[edit]

AddMessage[edit]

final private function AddMessage (string Mesg)


Chat[edit]

function Chat (coerce string Msg, float MsgLife, PlayerReplicationInfo PRI)

Overrides: Console.Chat


DumpCacheRecords[edit]

final function DumpCacheRecords (optional string CacheType)


GetNewPlaybackSpeed[edit]

function GetNewPlaybackSpeed (int dir)


OnStatsClosed[edit]

function OnStatsClosed (optional bool bCancelled)


OnStatsConfigured[edit]

function OnStatsConfigured ()


PlayConsoleSound[edit]

function PlayConsoleSound (Sound S)


PostRender[edit]

function PostRender (Canvas Canvas)

Overrides: Interaction.PostRender


VoiceChatAllowed[edit]

function bool VoiceChatAllowed ()


States[edit]

ConsoleVisible[edit]

ConsoleVisible.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


ConsoleVisible.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


ConsoleVisible.KeyEvent[edit]

event bool KeyEvent (Interactions.EInputKey Key, Interactions.EInputAction Action, float Delta)

Overrides: KeyEvent (global)


ConsoleVisible.KeyType[edit]

function bool KeyType (Interactions.EInputKey Key, optional string Unicode)

Overrides: Interaction.KeyType (global)


ConsoleVisible.PostRender[edit]

function PostRender (Canvas Canvas)

Overrides: PostRender (global)


SpeechMenuVisible[edit]

SpeechMenuVisible.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


SpeechMenuVisible.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


SpeechMenuVisible.KeyEvent[edit]

event bool KeyEvent (Interactions.EInputKey Key, Interactions.EInputAction Action, float Delta)

Overrides: KeyEvent (global)


SpeechMenuVisible.NotifyLevelChange[edit]

event NotifyLevelChange ()

Overrides: NotifyLevelChange (global)


SpeechMenuVisible.CloseSpeechMenu[edit]

function CloseSpeechMenu ()


SpeechMenuVisible.DrawCurrentArray[edit]

function DrawCurrentArray (Canvas Canvas, bool sizing, out float XMax, out float YMax)


SpeechMenuVisible.DrawMembers[edit]

function DrawMembers (Canvas Canvas, float XMax, float YMax)


SpeechMenuVisible.DrawNumbers[edit]

function DrawNumbers (Canvas Canvas, int NumNums, bool IncZero, bool sizing, out float XMax, out float YMax)


SpeechMenuVisible.EnterState[edit]

function EnterState (ESpeechMenuState newState, optional bool bNoSound)


SpeechMenuVisible.GetVoiceClass[edit]

function class<TeamVoicePackGetVoiceClass ()


SpeechMenuVisible.HandleInput[edit]

function HandleInput (int keyIn)


SpeechMenuVisible.IsActiveChannel[edit]

function bool IsActiveChannel (int i)


SpeechMenuVisible.IsMember[edit]

function bool IsMember (int i)


SpeechMenuVisible.KeyToNumber[edit]

function int KeyToNumber (Interactions.EInputKey InKey)


SpeechMenuVisible.KeyType[edit]

function bool KeyType (Interactions.EInputKey Key, optional string Unicode)

Overrides: Interaction.KeyType (global)


SpeechMenuVisible.LeaveState[edit]

function LeaveState ()


SpeechMenuVisible.MyGetSmallFontFor[edit]

function Font MyGetSmallFontFor (Canvas Canvas)


SpeechMenuVisible.NumberToString[edit]

function string NumberToString (int num)


SpeechMenuVisible.PostRender[edit]

function PostRender (Canvas Canvas)

Overrides: PostRender (global)


SpeechMenuVisible.RebuildSMArray[edit]

function RebuildSMArray ()


SpeechMenuVisible.SortSMArray[edit]

function SortSMArray ()


SpeechMenuVisible.SpeechMenuToggle[edit]

exec function SpeechMenuToggle ()

Overrides: SpeechMenuToggle (global)