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UE2:ExtendedConsole (UT2003)

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UT2003 Object >> Interactions >> Interaction >> Console >> ExtendedConsole

Contents

Package: 
XInterface
This class in other games:
UE2Runtime, UT2004

(C) 2002, Epic Games

Properties[edit]

AddedCurrentHead[edit]

Type: string

Modifiers: localized


Default value: "Added Server:"

AddedCurrentTail[edit]

Type: string

Modifiers: localized


Default value: "To Favorites!"

bConsoleHotKey[edit]

Type: bool


bCtrl[edit]

Type: bool


bSpeechMenuUseLetters[edit]

Type: bool

Modifiers: config


bSpeechMenuUseMouseWheel[edit]

Type: bool

Modifiers: config


Default value: True

bTeamChatOnly[edit]

Type: bool


ChatMenu[edit]

Type: IngameChat


ChatMessages[edit]

Type: array<ChatStruct>


ConsoleSoundVol[edit]

Type: float


Default value: 0.3

HighlightRow[edit]

Type: int


LastConnectedServer[edit]

Type: string


LastMusicChange[edit]

Type: float


LastURL[edit]

Type: string


LetterKeys[edit]

Type: Interactions.EInputKey

Array size: 10

Modifiers: config


Default value, index 0: IK_Q

Default value, index 1: IK_W

Default value, index 2: IK_E

Default value, index 3: IK_R

Default value, index 4: IK_A

Default value, index 5: IK_S

Default value, index 6: IK_D

Default value, index 7: IK_F

Default value, index 8: IK_Z

Default value, index 9: IK_X

MaxScrollbackSize[edit]

Type: int

Modifiers: globalconfig


Default value: 128

MusicManager[edit]

Type: UT2MusicManager


MusicManagerClassName[edit]

Type: string

Modifiers: config


NumberKeys[edit]

Type: Interactions.EInputKey

Array size: 10


Default value, index 0: IK_0

Default value, index 1: IK_1

Default value, index 2: IK_2

Default value, index 3: IK_3

Default value, index 4: IK_4

Default value, index 5: IK_5

Default value, index 6: IK_6

Default value, index 7: IK_7

Default value, index 8: IK_8

Default value, index 9: IK_9

PasswordPromptMenu[edit]

Type: string

Modifiers: config


SavedPasswords[edit]

Type: array<StoredPassword>

Modifiers: config


SBHead[edit]

Type: int


SBPos[edit]

Type: int

Where in the scrollback buffer are we

Scrollback[edit]

Type: array<string>


SMAcceptSound[edit]

Type: Sound


Default value: Sound'MenuSounds.SelectJ'

SMAllString[edit]

Type: string

Modifiers: localized


Default value: "[ALL]"

SMArraySize[edit]

Type: int


SMCallsign[edit]

Type: string


SMDenySound[edit]

Type: Sound


Default value: Sound'MenuSounds.SelectK'

SMIndex[edit]

Type: int


SMIndexArray[edit]

Type: int

Array size: 48


SMLineSpace[edit]

Type: float


SMMargin[edit]

Type: float


Default value: 0.015

SMMoreString[edit]

Type: string

Modifiers: localized


Default value: "[MORE]"

SMNameArray[edit]

Type: string

Array size: 48


SMOffset[edit]

Type: int


SMOpenSound[edit]

Type: Sound


Default value: Sound'MenuSounds.SelectDshort'

SMOriginX[edit]

Type: float

Modifiers: config


Default value: 0.01

SMOriginY[edit]

Type: float

Modifiers: config


Default value: 0.3

SMState[edit]

Type: ESpeechMenuState


SMStateName[edit]

Type: string

Array size: 8

Modifiers: localized


Default value, index 0: "Speech Menu"

Default value, index 1: "Acknowledge"

Default value, index 2: "Friendly Fire"

Default value, index 3: "Order"

Default value, index 4: "Other"

Default value, index 5: "Taunt"

Default value, index 6: "Taunt Anim"

Default value, index 7: "Player Select"

SMTab[edit]

Type: float


SMType[edit]

Type: name


Enums[edit]

ESpeechMenuState[edit]

SMS_Main 
SMS_Ack 
SMS_FriendFire 
SMS_Order 
SMS_Other 
SMS_Taunt 
SMS_TauntAnim 
SMS_PlayerSelect 

Structs[edit]

ChatStruct[edit]

string Message 
int team 

StoredPassword[edit]

string Server 
string Password 

Functions[edit]

Exec functions[edit]

AddCurrentToFavorites[edit]

exec function AddCurrentToFavorites ()


CLS[edit]

exec function CLS ()


ConsoleClose[edit]

exec function ConsoleClose ()

Overrides: Console.ConsoleClose


ConsoleOpen[edit]

exec function ConsoleOpen ()

Overrides: Console.ConsoleOpen


ConsoleToggle[edit]

exec function ConsoleToggle ()

Overrides: Console.ConsoleToggle


InGameChat[edit]

exec function InGameChat ()


MusicMenu[edit]

exec function MusicMenu ()


MusicSkip[edit]

exec function MusicSkip ()


ServerInfo[edit]

exec function ServerInfo ()


SpeechMenuToggle[edit]

exec function SpeechMenuToggle ()


TeamChatOnly[edit]

exec function TeamChatOnly ()


Events[edit]

ConnectFailure[edit]

event ConnectFailure (string FailCode, string URL)

Overrides: Console.ConnectFailure


KeyEvent[edit]

event bool KeyEvent (Interactions.EInputKey Key, Interactions.EInputAction Action, float Delta)

Overrides: Console.KeyEvent


Message[edit]

event Message (coerce string Msg, float MsgLife)

Overrides: Console.Message


NativeConsoleOpen[edit]

event NativeConsoleOpen ()

Overrides: Console.NativeConsoleOpen


NotifyLevelChange[edit]

event NotifyLevelChange ()

Overrides: Console.NotifyLevelChange


NotifyMusicChange[edit]

event NotifyMusicChange ()

Overrides: Console.NotifyMusicChange


ViewportInitialized[edit]

event ViewportInitialized ()

Overrides: Console.ViewportInitialized


Other instance functions[edit]

Chat[edit]

function Chat (coerce string Msg, float MsgLife, PlayerReplicationInfo PRI)

Overrides: Console.Chat


OnStatsConfigured[edit]

function OnStatsConfigured ()


PlayConsoleSound[edit]

function PlayConsoleSound (Sound S)


PostRender[edit]

function PostRender (Canvas Canvas)

Overrides: Interaction.PostRender


SetInitialMusic[edit]

function string SetInitialMusic (string NewSong)

Overrides: Console.SetInitialMusic


SetMusic[edit]

function SetMusic (string NewSong)

Overrides: Console.SetMusic


States[edit]

ConsoleVisible[edit]

ConsoleVisible.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


ConsoleVisible.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


ConsoleVisible.KeyEvent[edit]

event bool KeyEvent (Interactions.EInputKey Key, Interactions.EInputAction Action, float Delta)

Overrides: KeyEvent (global)


ConsoleVisible.KeyType[edit]

function bool KeyType (Interactions.EInputKey Key, optional string Unicode)

Overrides: Interaction.KeyType (global)


ConsoleVisible.PostRender[edit]

function PostRender (Canvas Canvas)

Overrides: PostRender (global)


SpeechMenuVisible[edit]

SpeechMenuVisible.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


SpeechMenuVisible.EndState[edit]

event EndState ()

Overrides: Object.EndState (global)


SpeechMenuVisible.KeyEvent[edit]

event bool KeyEvent (Interactions.EInputKey Key, Interactions.EInputAction Action, float Delta)

Overrides: KeyEvent (global)


SpeechMenuVisible.NotifyLevelChange[edit]

event NotifyLevelChange ()

Overrides: NotifyLevelChange (global)


SpeechMenuVisible.DrawCurrentArray[edit]

function DrawCurrentArray (Canvas Canvas, bool sizing, out float XMax, out float YMax)


SpeechMenuVisible.DrawNumbers[edit]

function DrawNumbers (Canvas Canvas, int NumNums, bool IncZero, bool sizing, out float XMax, out float YMax)


SpeechMenuVisible.EnterState[edit]

function EnterState (ESpeechMenuState newState, optional bool bNoSound)


SpeechMenuVisible.GetVoiceClass[edit]

function class<TeamVoicePackGetVoiceClass ()


SpeechMenuVisible.HandleInput[edit]

function HandleInput (int keyIn)


SpeechMenuVisible.KeyToNumber[edit]

function int KeyToNumber (Interactions.EInputKey InKey)


SpeechMenuVisible.KeyType[edit]

function bool KeyType (Interactions.EInputKey Key, optional string Unicode)

Overrides: Interaction.KeyType (global)


SpeechMenuVisible.LeaveState[edit]

function LeaveState ()


SpeechMenuVisible.MyGetSmallFontFor[edit]

function Font MyGetSmallFontFor (Canvas Canvas)


SpeechMenuVisible.NumberToString[edit]

function string NumberToString (int num)


SpeechMenuVisible.PostRender[edit]

function PostRender (Canvas Canvas)

Overrides: PostRender (global)


SpeechMenuVisible.RebuildSMArray[edit]

function RebuildSMArray ()


SpeechMenuVisible.SortSMArray[edit]

function SortSMArray ()