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UE2:FM_BallTurret_Fire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> ProjectileFire >> FM_BallTurret_Fire |
- Package:
- UT2k4AssaultFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
FM_BallTurret_Fire
Properties[edit]
bSwitch[edit]
Type: bool
FireAnimLeft[edit]
Type: name
Default value: 'FireL'
FireAnimRight[edit]
Type: name
Default value: 'FireR'
TeamProjectileClasses[edit]
Type: class<Projectile>
Array size: 2
Default value, index 0: Class'UT2k4AssaultFull.PROJ_TurretSkaarjPlasma_Red'
Default value, index 1: Class'UT2k4AssaultFull.PROJ_TurretSkaarjPlasma'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'UT2k4Assault.Ammo_Dummy' | ||||||||
BotRefireRate | 0.99 | ||||||||
FireAnimRate | 0.45 | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "TranslocatorFire" | ||||||||
FireLoopAnim | 'None' | ||||||||
FireRate | 0.25 | ||||||||
FireSound | Sound'ONSVehicleSounds-S.Laser02' | ||||||||
ProjSpawnOffset |
|
||||||||
ShakeOffsetMag |
|
||||||||
ShakeOffsetRate |
|
||||||||
ShakeOffsetTime | 4.0 | ||||||||
ShakeRotMag |
|
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ShakeRotRate |
|
||||||||
ShakeRotTime | 2.0 | ||||||||
TweenTime | 0.0 | ||||||||
WarnTargetPct | 0.1 |
Functions[edit]
Events[edit]
ModeDoFire[edit]
event ModeDoFire ()
Overrides: WeaponFire.ModeDoFire
Other instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
DoFireEffect[edit]
function DoFireEffect ()
Overrides: ProjectileFire.DoFireEffect
MyGetFireStart[edit]
PlayFiring[edit]
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile