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UE2:FM_BallTurret_Fire (UT2004)

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UT2004 Object >> WeaponFire >> ProjectileFire >> FM_BallTurret_Fire
Package: 
UT2k4AssaultFull

FM_BallTurret_Fire

Properties[edit]

bSwitch[edit]

Type: bool


FireAnimLeft[edit]

Type: name


Default value: 'FireL'

FireAnimRight[edit]

Type: name


Default value: 'FireR'

TeamProjectileClasses[edit]

Type: class<Projectile>

Array size: 2


Default value, index 0: Class'UT2k4AssaultFull.PROJ_TurretSkaarjPlasma_Red'

Default value, index 1: Class'UT2k4AssaultFull.PROJ_TurretSkaarjPlasma'

Default values[edit]

Property Value
AmmoClass Class'UT2k4Assault.Ammo_Dummy'
BotRefireRate 0.99
FireAnimRate 0.45
FireEndAnim 'None'
FireForce "TranslocatorFire"
FireLoopAnim 'None'
FireRate 0.25
FireSound Sound'ONSVehicleSounds-S.Laser02'
ProjSpawnOffset
Member Value
X 200.0
Y 14.0
Z -14.0
ShakeOffsetMag
Member Value
X 0.0
Y 1.0
Z 0.0
ShakeOffsetRate
Member Value
X 0.0
Y -2000.0
Z 0.0
ShakeOffsetTime 4.0
ShakeRotMag
Member Value
X 40.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 2000.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
TweenTime 0.0
WarnTargetPct 0.1

Functions[edit]

Events[edit]

ModeDoFire[edit]

event ModeDoFire ()

Overrides: WeaponFire.ModeDoFire


Other instance functions[edit]

AllowFire[edit]

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


DoFireEffect[edit]

function DoFireEffect ()

Overrides: ProjectileFire.DoFireEffect


MyGetFireStart[edit]

simulated function Object.Vector MyGetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)


PlayFiring[edit]

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


SpawnProjectile[edit]

function Projectile SpawnProjectile (Object.Vector Start, Object.Rotator Dir)

Overrides: ProjectileFire.SpawnProjectile