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UE2:Fader (U2XMP)
Object >> Actor >> LegendActorComponent >> Fader |
Contents
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Fader.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $
Description: Makes the given Actor translucent and adjusts its ScaleGlow from InitialScaleGlow to FinalScaleGlow in FadeTime seconds. Once the ScaleGlow reaches FinalScaleGlow the Actor is destroyed. Note that in multiplayer games fading is not performed for now (for performance reasons), instead, after the DelayTime, the object is destroyed after FadeTime additional seconds.
How to use this class:
Properties[edit]
Property group 'Fader'[edit]
bDeleteActor[edit]
Type: bool
Should we delete the actor when we are finished?
Default value: True
DelayTime[edit]
Type: float
Time to wait before starting to fade.
FadeTime[edit]
Type: float
How long it takes us to fade the given object out.
Default value: 0.5
FinalScaleGlow[edit]
Type: float
ScaleGlow the object ends with. (Must be less than InitialScaleGlow.)
InitialScaleGlow[edit]
Type: float
ScaleGlow the object start out with.
NumFlickers[edit]
Type: int
Internal variables[edit]
bInitialized[edit]
Type: bool
Have we finished with the delay?
FadeActor[edit]
Type: Actor
The Actor we are fading away.
FadeRate[edit]
Type: float
How fast the object will fade out. Calculated when Fade is called.
Default values[edit]
Property | Value |
---|---|
RemoteRole | ROLE_SimulatedProxy |
Functions[edit]
Events[edit]
Tick[edit]
Overrides: Actor.Tick