Cogito, ergo sum
- 1 Properties
- 2 Functions
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Fader.uc $Author: Mfox $ $Date: 4/30/02 12:22p $ $Revision: 2 $
Description: Makes the given Actor translucent and adjusts its ScaleGlow from InitialScaleGlow to FinalScaleGlow in FadeTime seconds. Once the ScaleGlow reaches FinalScaleGlow the Actor is destroyed. Note that in multiplayer games fading is not performed for now (for performance reasons), instead, after the DelayTime, the object is destroyed after FadeTime additional seconds.
How to use this class:
Property group 'Fader'
Should we delete the actor when we are finished?
Default value: True
Time to wait before starting to fade.
How long it takes us to fade the given object out.
Default value: 0.5
ScaleGlow the object ends with. (Must be less than InitialScaleGlow.)
ScaleGlow the object start out with.
Have we finished with the delay?
The Actor we are fading away.
How fast the object will fade out. Calculated when Fade is called.