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UE2:FileLog (UT2003)
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Class: Engine.FileLog Parent: Engine.Info
Creates a log device.
Properties[edit]
LogAr[edit]
Type: pointer
LogFileName[edit]
Type: string
Functions[edit]
Native functions[edit]
CloseLog[edit]
native final function CloseLog ()
Logf[edit]
native final function Logf (string LogString)
OpenLog[edit]
native final function OpenLog (string FName)
Events[edit]
Destroyed[edit]
event Destroyed ()
Overrides: Actor.Destroyed