I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:FileLog (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> FileWriter >> FileLog |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Opens a file on disk for logging purposes. Spawn one, then call OpenLog() with the desired file name, output using Logf(), and then finally call CloseLog(), or destroy the FileLog actor.
This functionality has been moved to the new FileWriter class. Stubs have been left here for compatibility
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: FileWriter.Sprite
No new values.
Instance functions[edit]
CloseLog[edit]
function CloseLog ()
Closes the log file.
OpenLog[edit]
Opens the actual file using the specified name.
Parameters:
- LogFilename - name of file to open
- extension - optional file extension to use, defaults to .txt if none is specified
- bUnique - Makes sure the file is unique