My program doesn't have bugs. It just develops random features.
UE2:FlakAltFire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> ProjectileFire >> FlakAltFire |
- Package:
- XWeapons
- Direct subclass:
- ClassicFlakAltFire
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.FlakAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.5 | ||||||||
bRecommendSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
bTossed | True | ||||||||
FireAnim | 'AltFire' | ||||||||
FireAnimRate | 0.9 | ||||||||
FireEndAnim | 'None' | ||||||||
FireForce | "FlakCannonAltFire" | ||||||||
FireRate | 1.11 | ||||||||
FireSound | Sound'WeaponSounds.FlakCannon.FlakCannonAltFire' | ||||||||
ProjectileClass | Class'XWeapons.flakshell' | ||||||||
ProjSpawnOffset |
|
||||||||
ShakeOffsetMag |
|
||||||||
ShakeOffsetRate |
|
||||||||
ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
|
||||||||
ShakeRotRate |
|
||||||||
ShakeRotTime | 2.0 | ||||||||
WarnTargetPct | 0.9 |
Instance functions[edit]
InitEffects[edit]
function InitEffects ()
Overrides: WeaponFire.InitEffects