My program doesn't have bugs. It just develops random features.

UE2:FlakAltFire (UT2004)

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UT2004 Object >> WeaponFire >> ProjectileFire >> FlakAltFire
Package: 
XWeapons
Direct subclass:
ClassicFlakAltFire
This class in other games:
UT2003

null

Default values[edit]

Property Value
AmmoClass Class'XWeapons.FlakAmmo'
AmmoPerFire 1
BotRefireRate 0.5
bRecommendSplashDamage True
bSplashDamage True
bTossed True
FireAnim 'AltFire'
FireAnimRate 0.9
FireEndAnim 'None'
FireForce "FlakCannonAltFire"
FireRate 1.11
FireSound Sound'WeaponSounds.FlakCannon.FlakCannonAltFire'
ProjectileClass Class'XWeapons.flakshell'
ProjSpawnOffset
Member Value
X 25.0
Y 9.0
Z -12.0
ShakeOffsetMag
Member Value
X -20.0
Y 0.0
Z 0.0
ShakeOffsetRate
Member Value
X -1000.0
Y 0.0
Z 0.0
ShakeOffsetTime 2.0
ShakeRotMag
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotRate
Member Value
X 0.0
Y 0.0
Z 0.0
ShakeRotTime 2.0
WarnTargetPct 0.9

Instance functions[edit]

InitEffects[edit]

function InitEffects ()

Overrides: WeaponFire.InitEffects