Gah - a solution with more questions. – EntropicLqd

UE2:FlakAttachment (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Package: 
XWeapons
This class in other games:
UT2004

null

Properties[edit]

mMuzFlash3rd[edit]

Type: xEmitter


mMuzFlashClass[edit]

Type: class<FlakMuzFlash3rd>


Default value: Class'XEffects.FlakMuzFlash3rd'

Default values[edit]

Property Value
bHeavy True
LightBrightness 150.0
LightEffect LE_NonIncidence
LightHue 30
LightRadius 4.0
LightSaturation 150
LightType LT_Steady
Mesh Mesh'Weapons.Flak_3rd'

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects