I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:FlakAttachment (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> FlakAttachment |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
mMuzFlash3rd[edit]
Type: xEmitter
mMuzFlashClass[edit]
Type: class<FlakMuzFlash3rd>
Default value: Class'XEffects.FlakMuzFlash3rd'
Default values[edit]
Property | Value |
---|---|
bHeavy | True |
LightBrightness | 255.0 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightRadius | 4.0 |
LightSaturation | 150 |
LightType | LT_Steady |
Mesh | Mesh'Weapons.Flak_3rd' |
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects