Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:FlakCannonPickup (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> FlakCannonPickup |
- Package:
- XWeapons
- Direct subclass:
- ClassicFlakCannonPickup
- This class in other games:
- UT2003
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FlakCannonPickup.
Default values
Property | Value | ||||
---|---|---|---|---|---|
DrawScale | 0.55 | ||||
DrawType | DT_StaticMesh | ||||
InventoryType | Class'XWeapons.FlakCannon' | ||||
MaxDesireability | 0.75 | ||||
PickupForce | "FlakCannonPickup" | ||||
PickupMessage | "You got the Flak Cannon." | ||||
PickupSound | Sound'PickupSounds.FlakCannonPickup' | ||||
StandUp |
|
||||
StaticMesh | StaticMesh'WeaponStaticMesh.FlakCannonPickup' |
Functions
Static functions
StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: Pickup.StaticPrecache
Instance functions
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes