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UE2:UTWeaponPickup (UT2004)

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UT2004 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup
Package: 
XWeapons
Direct subclasses:
TransPickup, SuperShockRiflePickup, ONSAVRiLPickup, AssaultRiflePickup, BioRiflePickup, ClassicSniperRiflePickup, FlakCannonPickup, LinkGunPickup, MinigunPickup, ONSGrenadePickup, ONSMineLayerPickup, PainterPickup, RedeemerPickup, RocketLauncherPickup, ShieldGunPickup, ShockRiflePickup, SniperRiflePickup
This class in other games:
UT2003

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Properties[edit]

Property group 'WeaponPickup'[edit]

LockerOffset[edit]

Type: float


Default value: 35.0

StandUp[edit]

Type: Object.Vector

rotation change used by WeaponLocker

Default value:

Member Value
Z 0.75

Default values[edit]

Property Value
MessageClass Class'UnrealGame.PickupMessagePlus'

Functions[edit]

Events[edit]

ClientTrigger[edit]

simulated event ClientTrigger ()

Overrides: Actor.ClientTrigger


Other instance functions[edit]

RespawnEffect[edit]

function RespawnEffect ()

Overrides: Pickup.RespawnEffect


States[edit]

FadeOut[edit]

FadeOut.BeginState[edit]

event BeginState ()

Overrides: Pickup.FadeOut.BeginState


FadeOut.Tick[edit]

event Tick (float DeltaTime)

Overrides: Pickup.FadeOut.Tick