UE2:UTWeaponPickup (UT2004)

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UT2004 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup
Package:
XWeapons
Direct subclasses:
TransPickup, SuperShockRiflePickup, ONSAVRiLPickup, AssaultRiflePickup, BioRiflePickup, ClassicSniperRiflePickup, FlakCannonPickup, LinkGunPickup, MinigunPickup, ONSGrenadePickup, ONSMineLayerPickup, PainterPickup, RedeemerPickup, RocketLauncherPickup, ShieldGunPickup, ShockRiflePickup, SniperRiflePickup
This class in other games:

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Properties

Property group 'WeaponPickup'

LockerOffset

Type: float


Default value: 35.0

StandUp

Type: Object.Vector

rotation change used by WeaponLocker

Default value:

Member Value
Z 0.75

Default values

Functions

Events

ClientTrigger

simulated event ClientTrigger ()

Overrides: Actor.ClientTrigger


Other instance functions

RespawnEffect

function RespawnEffect ()

Overrides: Pickup.RespawnEffect


States

FadeOut

FadeOut.BeginState

event BeginState ()

Overrides: Pickup.FadeOut.BeginState


FadeOut.Tick

event Tick (float DeltaTime)

Overrides: Pickup.FadeOut.Tick