Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ShockRiflePickup (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> ShockRiflePickup |
- Package:
- XWeapons
- Direct subclass:
- ClassicShockRiflePickup
- This class in other games:
- UT2003
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ShockRiflePickup
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
DrawScale | 0.55 | ||||||
DrawType | DT_StaticMesh | ||||||
InventoryType | Class'XWeapons.ShockRifle' | ||||||
MaxDesireability | 0.63 | ||||||
PickupForce | "ShockRiflePickup" | ||||||
PickupMessage | "You got the Shock Rifle." | ||||||
PickupSound | Sound'PickupSounds.ShockRiflePickup' | ||||||
Skins[0] | UT2004Weapons.ShockRifleTex0 | ||||||
Skins[1] | Material'UT2004Weapons.PurpleShockFinal' | ||||||
StandUp |
|
||||||
StaticMesh | StaticMesh'NewWeaponPickups.ShockPickupSM' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: Pickup.StaticPrecache
Instance functions[edit]
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes