My program doesn't have bugs. It just develops random features.
UE2:LinkGunPickup (UT2004)
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Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> LinkGunPickup |
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LinkGunPickup.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
DrawScale | 0.65 | ||||||
DrawType | DT_StaticMesh | ||||||
InventoryType | Class'XWeapons.LinkGun' | ||||||
MaxDesireability | 0.7 | ||||||
PickupForce | "LinkGunPickup" | ||||||
PickupMessage | "You got the Link Gun." | ||||||
PickupSound | Sound'PickupSounds.LinkGunPickup' | ||||||
StandUp |
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||||||
StaticMesh | StaticMesh'NewWeaponPickups.LinkPickupSM' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: Pickup.StaticPrecache
Instance functions[edit]
BotDesireability[edit]
Overrides: WeaponPickup.BotDesireability
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes