UE2:RedeemerPickup (UT2004)

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UT2004 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> RedeemerPickup
Package:
XWeapons
This class in other games:


Properties

PrecacheHUDTextures

Type: Material

Array size: 4


Default value, index 0: Material'2K4Hud.Redeemerinnerscope'

Default value, index 1: Material'2K4Hud.Redeemerouteredge'

Default value, index 2: Material'2K4Hud.Redeemerouterscope'

Default value, index 3: Material'2K4Hud.Rdm_Altitude'

Default values

Property Value
bWeaponStay False
DrawScale 0.9
DrawType DT_StaticMesh
InventoryType Class'XWeapons.Redeemer'
MaxDesireability 1.0
PickupForce "FlakCannonPickup"
PickupMessage "You got the Redeemer."
PickupSound Sound'PickupSounds.FlakCannonPickup'
RespawnTime 120.0
StaticMesh StaticMesh'WeaponStaticMesh.RedeemerPickup'

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: Pickup.StaticPrecache


Events

PrebeginPlay

event PrebeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions

GetRespawnTime

function float GetRespawnTime ()

Overrides: WeaponPickup.GetRespawnTime


SetWeaponStay

function SetWeaponStay ()

Overrides: WeaponPickup.SetWeaponStay


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes