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UE2:RedeemerPickup (UT2004)

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UT2004 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> RedeemerPickup
Package: 
XWeapons
This class in other games:
UT2003


Properties[edit]

PrecacheHUDTextures[edit]

Type: Material

Array size: 4


Default value, index 0: Material'2K4Hud.Redeemerinnerscope'

Default value, index 1: Material'2K4Hud.Redeemerouteredge'

Default value, index 2: Material'2K4Hud.Redeemerouterscope'

Default value, index 3: Material'2K4Hud.Rdm_Altitude'

Default values[edit]

Property Value
bWeaponStay False
DrawScale 0.9
DrawType DT_StaticMesh
InventoryType Class'XWeapons.Redeemer'
MaxDesireability 1.0
PickupForce "FlakCannonPickup"
PickupMessage "You got the Redeemer."
PickupSound Sound'PickupSounds.FlakCannonPickup'
RespawnTime 120.0
StaticMesh StaticMesh'WeaponStaticMesh.RedeemerPickup'

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: Pickup.StaticPrecache


Events[edit]

PrebeginPlay[edit]

event PrebeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

GetRespawnTime[edit]

function float GetRespawnTime ()

Overrides: WeaponPickup.GetRespawnTime


SetWeaponStay[edit]

function SetWeaponStay ()

Overrides: WeaponPickup.SetWeaponStay


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes