UE2:RedeemerPickup (UT2003)

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UT2003 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> RedeemerPickup
Package:
XWeapons
This class in other games:


Default values

Property Value
bWeaponStay False
DrawScale 0.9
DrawType DT_StaticMesh
InventoryType Class'XWeapons.Redeemer'
MaxDesireability 1.0
PickupForce "FlakCannonPickup"
PickupMessage "You got the Redeemer."
PickupSound Sound'PickupSounds.FlakCannonPickup'
RespawnTime 120.0
StaticMesh StaticMesh'WeaponStaticMesh.RedeemerPickup'

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: Pickup.StaticPrecache


Events

PrebeginPlay

event PrebeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions

GetRespawnTime

function float GetRespawnTime ()

Overrides: WeaponPickup.GetRespawnTime


SetWeaponStay

function SetWeaponStay ()

Overrides: WeaponPickup.SetWeaponStay


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials