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UE2:Redeemer (UT2003)
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Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 1.5 | ||||||||||
AttachmentClass | Class'XWeapons.RedeemerAttachment' | ||||||||||
bNotInDemo | True | ||||||||||
BobDamping | 1.4 | ||||||||||
CurrentRating | 1.5 | ||||||||||
DefaultPriority | 12 | ||||||||||
DemoReplacement | Class'XWeapons.RocketLauncher' | ||||||||||
DisplayFOV | 60.0 | ||||||||||
DrawScale | 1.2 | ||||||||||
EffectOffset |
|
||||||||||
FireModeClass[0] | XWeapons.RedeemerFire | ||||||||||
FireModeClass[1] | XWeapons.RedeemerGuidedFire | ||||||||||
GroupOffset | 1 | ||||||||||
IconCoords |
|
||||||||||
IconMaterial | Material'InterfaceContent.Hud.SkinA' | ||||||||||
InventoryGroup | 0 | ||||||||||
ItemName | "Redeemer" | ||||||||||
Mesh | Mesh'Weapons.Redeemer_1st' | ||||||||||
PickupClass | Class'XWeapons.RedeemerPickup' | ||||||||||
PlayerViewOffset |
|
||||||||||
PlayerViewPivot |
|
||||||||||
PutDownAnim | 'PutDown' | ||||||||||
SelectAnim | 'Pickup' | ||||||||||
SelectForce | "SwitchToFlakCannon" | ||||||||||
SelectSound | Sound'WeaponSounds.Redeemer_change' | ||||||||||
SmallViewOffset |
|
||||||||||
UV2Texture | Material'XGameShaders.WeaponEnvShader' |
Functions[edit]
Events[edit]
ClientStopFire[edit]
simulated event ClientStopFire (int Mode)
Overrides: Weapon.ClientStopFire
PrebeginPlay[edit]
event PrebeginPlay ()
Overrides: Actor.PreBeginPlay
WeaponTick[edit]
simulated event WeaponTick (float dt)
Overrides: Weapon.WeaponTick
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: Weapon.BestMode
GetAIRating[edit]
function float GetAIRating ()
Overrides: Weapon.GetAIRating
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle[edit]
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle