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UE2:Redeemer (UT2003)

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UT2003 Object >> Actor >> Inventory >> Weapon >> Redeemer
Package: 
XWeapons
This class in other games:
UT2004

null

Default values[edit]

Property Value
AIRating 1.5
AttachmentClass Class'XWeapons.RedeemerAttachment'
bNotInDemo True
BobDamping 1.4
CurrentRating 1.5
DefaultPriority 12
DemoReplacement Class'XWeapons.RocketLauncher'
DisplayFOV 60.0
DrawScale 1.2
EffectOffset
Member Value
X 0.0
Y 0.0
Z 0.0
FireModeClass[0] XWeapons.RedeemerFire
FireModeClass[1] XWeapons.RedeemerGuidedFire
GroupOffset 1
IconCoords
Member Value
X1 322
X2 444
Y1 7
Y2 98
IconMaterial Material'InterfaceContent.Hud.SkinA'
InventoryGroup 0
ItemName "Redeemer"
Mesh Mesh'Weapons.Redeemer_1st'
PickupClass Class'XWeapons.RedeemerPickup'
PlayerViewOffset
Member Value
X 14.0
Y 0.0
Z -28.0
PlayerViewPivot
Member Value
Pitch 1000
Roll 0
Yaw -400
PutDownAnim 'PutDown'
SelectAnim 'Pickup'
SelectForce "SwitchToFlakCannon"
SelectSound Sound'WeaponSounds.Redeemer_change'
SmallViewOffset
Member Value
X 26.0
Y 6.0
Z -34.0
UV2Texture Material'XGameShaders.WeaponEnvShader'

Functions[edit]

Events[edit]

ClientStopFire[edit]

simulated event ClientStopFire (int Mode)

Overrides: Weapon.ClientStopFire


PrebeginPlay[edit]

event PrebeginPlay ()

Overrides: Actor.PreBeginPlay


WeaponTick[edit]

simulated event WeaponTick (float dt)

Overrides: Weapon.WeaponTick


Other instance functions[edit]

BestMode[edit]

function byte BestMode ()

Overrides: Weapon.BestMode


GetAIRating[edit]

function float GetAIRating ()

Overrides: Weapon.GetAIRating


SuggestAttackStyle[edit]

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle[edit]

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle