I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:RedeemerFire (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> WeaponFire >> ProjectileFire >> RedeemerFire |
- Package:
- XWeapons
- Direct subclass:
- RedeemerGuidedFire
- This class in other games:
- UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'XWeapons.RedeemerAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
BotRefireRate | 0.5 | ||||||||
bRecommendSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
FireForce | "redeemer_shoot" | ||||||||
FireRate | 1.0 | ||||||||
FireSound | Sound'WeaponSounds.redeemer_shoot' | ||||||||
ProjectileClass | Class'XWeapons.RedeemerProjectile' | ||||||||
ProjSpawnOffset |
|
||||||||
ShakeOffsetMag |
|
||||||||
ShakeOffsetRate |
|
||||||||
ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
|
||||||||
ShakeRotRate |
|
||||||||
ShakeRotTime | 2.0 |
Instance functions[edit]
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile